Today I've been watching an old video where Chris Crawford was talking at 1992 GDC (the famous dragon speech) and it motivates me to dig deeper into his activity. He is now trying to raise money for his project Siboot and watching his presentation I had an idea:
Why not give the player the ability to kill everything that moves? Friend or foe, villain or innocent alike.
Would this option motivate the player to be more responsible in his/her actions? I mean if you kill an NPC that is later a chain link in the main quest, then the game will be broken and you will not be able to complete the game. Of course, I provide means to overcome this situation:
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